Video Games

Broadcast

Demonstrations



Demonstrations

Music Layering Demonstration

This is a demonstration that uses pieces of music I composed for the game Block Knights. The idea was to build the intensity of the game stages through the use of music. The following 3 tracks are the actual tracks from the game. They build in intensity by subtle additions in instrumentation.

-Quest Stage 1

-Quest Stage 2

-Quest Stage 3

 

Sound Design Demonstration

Here is a pass of a game cut scene that only contains the sound design, no music or voice. This is to demonstrate my skillset only. I had nothing to do with this title.

-SFX Only

 

Alt Music Demonstration

The following is and example of alternate composition/voicing choices I give when composing. Here is an unused piece for an Americam Family Insurance add I composed for. You can hear the piece they chose here.

Ver1 Trumpet Muted

Ver2 Trumpet Open

Ver3 Guitar Lead

Ver4 Bass Lead

 

Music Demonstrations

The following peices of music are demos or alternates I have written for games or spots that haven't been used, but I like them for some reason so here thay are.

LevelX - neat/tough to classify

LadyQ 2 - mellow funk

Boss Fight - intense electro rock

365 Awards 3 - pretty orchestral

SCUD 3 - funky chop chop

SCUD 4 - retro mixed surf electronic

SCUD 7 - retro mixed surf electronic

Wrap Rap - hip hop-ish

 

 
 
   
     
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