Music Layering Demonstration
This is a demonstration that uses pieces of music I composed for the game Block Knights. The idea was to build the intensity of the game stages through the use of music. The following 3 tracks are the actual tracks from the game. They build in intensity by subtle additions in instrumentation.
-Quest Stage 1
-Quest Stage 2
-Quest Stage 3
Sound Design Demonstration
Here is a pass of a game cut scene that only contains the sound design, no music or voice. This is to demonstrate my skillset only. I had nothing to do with this title.
-SFX Only
Alt Music Demonstration
The following is and example of alternate composition/voicing choices I give when composing. Here is an unused piece for an Americam Family Insurance add I composed for. You can hear the piece they chose here.
Ver1 Trumpet Muted
Ver2 Trumpet Open
Ver3 Guitar Lead
Ver4 Bass Lead
Music Demonstrations
The following peices of music are demos or alternates I have written for games or spots that haven't been used, but I like them for some reason so here thay are.
LevelX - neat/tough to classify
LadyQ 2 - mellow funk
Boss Fight - intense electro rock
365 Awards 3 - pretty orchestral
SCUD 3 - funky chop chop
SCUD 4 - retro mixed surf electronic
SCUD 7 - retro mixed surf electronic
Wrap Rap - hip hop-ish
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